Haven is a creative space where ideas, passion, and fearless optimism thrive.

Senior Rendering Engineer

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Senior Rendering Engineer

We are looking for an experienced Senior Rendering Engineer to join the Haven Entertainment Studios project team. The Senior Rendering Engineer will develop, enhance, and optimize graphics systems. They will develop features, pipelines and tools that support the creation of visually ambitious and creative games. Working with the wider team to improve processes, they will use their passion for and knowledge of cutting-edge graphics technology to expand the boundaries of what can be achieved, pioneering in the field of real time rendering.

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The Senior Rendering Engineer will report to the Technical Program Manager.

Responsibilities and Duties

  • Design new and enhance existing graphics technologies and tools that meet project requirements
  • Profile and optimise graphic pipelines
  • Proactively debug and bug fix graphics issues
  • Develop systems that are efficient, stable and can be easily maintained
  • Work with the art and design teams to analyse feature requirements and communicate rendering budgets


Experience and Skills Required

  • 8+ years of experience in related jobs and has shipped at least one AAA console title
  • Strong C++ programming skills and experience of shader programming languages
  • Excellent 3D maths and knowledge of rendering algorithms
  • Experience of graphics profiling and optimization
  • Experience of modern graphics APIs and paradigms (Vulkan, DX12)
  • Excellent understanding of rendering techniques and shaders 
  • Understanding of modern GPU architecture and bottlenecks
  • Deep knowledge of modern game engine design & architecture
  • Ability to debug and optimize rendering system performance both on the GPU and CPU
  • Ability to effectively communicate technical concepts with other members of the team


Preferred Qualifications

  • Unreal experience
  • PS4/PS5 experience 
  • Experience with DCC tools and exporters (such as Blender and Z-Brush) 
  • Familiarity with Sony’s PlayStation tools
  • Knowledge of procedural tools and workflows (e.g. Houdini)

Careers at Haven

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