Haven is a creative space where ideas, passion, and fearless optimism thrive.


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Art & Animation

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We are looking for an experienced Rigger to help bring motion to our characters through realistic deformation and intuitive rigs. Taking inspiration from real world reference to help develop a new IP.

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Responsibilities and Duties

  • Skin and rig various human characters and creatures.
  • Understand the development team’s technical constraints.
  • Collaborate with art and animation teams to understand the game vision and  skinning and rigging implications.
  • Set and refine character parameters and simulation in the engine.
  • Collaborate with character modelers to troubleshoot models when need be.
  • Balance between artistic aspects and technical constraints with the help of technical directors.
  • Iterate based on director feedback.


Skills required

  • 3+ year of game industry experience as a Character Rigger/Skinner.
  • Must have participated in at least one full AAA video game production on current consoles.
  • Good understanding of Human Anatomy and facial expression is an asset.
  • Understanding of animation principles.
  • A highly collaborative, creative, and innovative spirit.
  • Strong communication, self-management, and organizational skills.


Preferred Qualifications

  • Experience working with Unreal.
  • Knowledge of multiplayer game constraints.
  • Knowledge of customization in games
  • Knowledge of Maya is an asset.
  • A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.

Careers at Haven

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